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Casa di Cavalieri accepts canine joiners of all sub-species, but is Luperci dominant.


Casa di Cavalieri’s claim spreads from as far east as the rich forests of Arachnea's Revenge to the rolling hills and valleys of Overgrowth Sunrise. It’s central reaches encompass the entirety of Whisper Beach and it’s sandy shores. Overall, Casa’s claim is rich with variety and hidden jewels, like the crystal embedded hot springs, deep cracks in the earth, and hilly peaks overseeing the forests. Come explore.


The pack is led by up to two leaders, supported by long time members who have specialized talents sitting in the Council. Members prove their worth IC by dedicating time to learning about the pack, training in basic to advanced fighting skills, and taking on a co-rank of interest to specialize in. In higher ranks members have the option to take an Oath of loyalty and join the inner circle of The Brotherhood.


Casa di Cavalieri was created out of a need for a central group of protectors after a three pack war involving Aniwayan, Crimson Dreams, and Cour des Miracles. The original founders believed that by creating a pack focused on the training of fighters they could better protect those they cared about and aid those in need when the time arose.

Social Structure

Casa di Cavalieri is dedicated to training knights who follow a code of honor; as such respect is given to all who are willing to help their brothers and sisters. Cavaliers are expected to perform jobs for the pack, on top of their training, to keep the pack moving smoothly. Pups and youths are held in high regard and are given Mentors in order to mold them into prosperous members. The ranks are split up roughly into the following groupings: youths, new members, laborers, skilled members, members of The Brotherhood, the Council, and Leadership. Some level of respect and submission is expected, particularly for those your character is not close with. However, physical displays of dominance without just cause are frowned upon. Respect and hard work are two values at the core of being a Cavalier.


Welcome: warriors, healers, diplomats, equestrians, hard workers, heroes, combat trainees

Unwelcome: thieves, trouble-makers, murderers, addicts, hermits, liars, those of low-morals

Note: Although Casa di Cavalieri is home to many dedicated warrior types a pack can not run without hunters, traders, and healers. All who are willing to learn are welcome in the land of knights.

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